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    <title>Paul Coyle: Software Developer</title>
    <link>http://paulcoyle.com/blog</link>
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    <description>A blog about programming, art and procrastination.</description>
    <managingEditor>paul@paulcoyle.com (Paul Coyle)</managingEditor>
    <webMaster>paul@paulcoyle.com (Paul Coyle)</webMaster>
    <lastBuildDate>Sun, 18 Jul 2010 19:02:29 -0600</lastBuildDate>
    <item>
      <title>Incorrect @charset Declaration in Webkit Breaks @font-face</title>
      <link>http://paulcoyle.com/blog/2010/7/18/incorrect-charset-declaration-in-webkit-breaks-font-face</link>
      <guid>http://paulcoyle.com/blog/article/30</guid>
      <pubDate>Sun, 18 Jul 2010 18:55:00 +0000</pubDate>
      <description>&lt;p&gt;An improperly placed @charset declaration can cause any subsequent @font-face declarations to be ignored.  Tested in Chrome 5.0.375.99 and Safari 5.0 (6533.16).&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Angular Colour</title>
      <link>http://paulcoyle.com/blog/2010/4/30/angular-colour</link>
      <guid>http://paulcoyle.com/blog/article/29</guid>
      <pubDate>Fri, 30 Apr 2010 19:14:00 +0000</pubDate>
      <description>&lt;p&gt;Since getting quite a few messages about some missing code (dealing with angular colour) that I posted before moving hosts I thought I'd repost it more proper-like.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Using MDM Zinc 3.0 for the Mustard Seed Challenge</title>
      <link>http://paulcoyle.com/blog/2010/4/30/using-mdm-zinc-30-for-the-mustard-seed-challenge</link>
      <guid>http://paulcoyle.com/blog/article/28</guid>
      <pubDate>Fri, 30 Apr 2010 14:09:00 +0000</pubDate>
      <description>&lt;p&gt;An overview of how I used &lt;a href=&quot;http://www.multidmedia.com/software/zinc/&quot;&gt;MDM Zinc 3.0&lt;/a&gt; to build the deployed version of an application our lab developed in an engineering class for the Mustard Seed in Calgary.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>How Awesome Was That Conference?</title>
      <link>http://paulcoyle.com/blog/2010/3/13/how-awesome-was-that-conference</link>
      <guid>http://paulcoyle.com/blog/article/27</guid>
      <pubDate>Sat, 13 Mar 2010 21:56:00 +0000</pubDate>
      <description>&lt;p&gt;I've devised a mathematical expression for the awesomeness of a conference since the widespread adoption of &quot;social networking&quot;.  Be advised: large volumes of cynicism inside.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Not Dead!</title>
      <link>http://paulcoyle.com/blog/2010/3/3/not-dead</link>
      <guid>http://paulcoyle.com/blog/article/26</guid>
      <pubDate>Wed, 03 Mar 2010 06:21:00 +0000</pubDate>
      <description>&lt;p&gt;My lack of updates may indicate that I am deceased.  My engineering degree has not killed me yet.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>From the Vaults - Volume Three</title>
      <link>http://paulcoyle.com/blog/2009/8/5/from-the-vaults-volume-three</link>
      <guid>http://paulcoyle.com/blog/article/24</guid>
      <pubDate>Wed, 05 Aug 2009 13:09:00 +0000</pubDate>
      <description>&lt;p&gt;This is one of a few Flash xmas cards I sent out to friends, clients and co-workers.  This is yet another C64 influenced piece of work.  This one features penguins having a snowball fight!&lt;/p&gt;
</description>
    </item>
    <item>
      <title>From the Vaults - Volume Two</title>
      <link>http://paulcoyle.com/blog/2009/8/5/from-the-vaults-volume-two</link>
      <guid>http://paulcoyle.com/blog/article/23</guid>
      <pubDate>Wed, 05 Aug 2009 12:14:00 +0000</pubDate>
      <description>&lt;p&gt;This second installation of the vault dust-off is actually two unfinished Flash e-cards I did while at Vintacom.  One is a &quot;Get Well Soon&quot; card and the other a &quot;Congratulations&quot; card.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>From the Vaults - Volume One</title>
      <link>http://paulcoyle.com/blog/2009/8/5/from-the-vaults-volume-one</link>
      <guid>http://paulcoyle.com/blog/article/22</guid>
      <pubDate>Wed, 05 Aug 2009 11:31:00 +0000</pubDate>
      <description>&lt;p&gt;I'm dusting off some old Flash &quot;sketches&quot; that have never seen the light of day.  This one is a proof of concept that replicates part of an old C64 game, Kane, where you shoot birds with arrows.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>For the Forgetful: You Are Here</title>
      <link>http://paulcoyle.com/blog/2009/2/24/for-the-forgetful-you-are-here</link>
      <guid>http://paulcoyle.com/blog/article/20</guid>
      <pubDate>Tue, 24 Feb 2009 12:58:00 +0000</pubDate>
      <description>&lt;p&gt;An extremely simple yet very effective (for me anyway) method for recovering my programming &quot;flow&quot; if I'm interrupted.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Maze Generator Source Released</title>
      <link>http://paulcoyle.com/blog/2009/1/6/maze-generator-source-released</link>
      <guid>http://paulcoyle.com/blog/article/19</guid>
      <pubDate>Tue, 06 Jan 2009 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;I've released the source code to my AS3 maze generator.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Fallout Inspired CRT Simulating Pixel Bender Shader</title>
      <link>http://paulcoyle.com/blog/2008/11/12/fallout-inspired-crt-simulating-pixel-bender-shader</link>
      <guid>http://paulcoyle.com/blog/article/18</guid>
      <pubDate>Wed, 12 Nov 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;My first Pixel Bender shader.  This shader simulates a CRT display by breaking pixels into individual RGB blocks.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Developing for Flash Media Interactive Server 3 under OS X and Ubuntu using Virtualization</title>
      <link>http://paulcoyle.com/blog/2008/10/15/developing-for-flash-media-interactive-server-3-under-os-x-and-ubuntu-using-virtualization</link>
      <guid>http://paulcoyle.com/blog/article/17</guid>
      <pubDate>Wed, 15 Oct 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;A very lengthy and thorough guide to installing FMS3 on a virtualized Ubuntu instance so you can run the server on your local development machine.  This article uses OS X as the main host OS.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>AS3 Trick: Wrap an XML Node's Content in CDATA</title>
      <link>http://paulcoyle.com/blog/2008/9/10/as3-trick-wrap-a-xml-nodes-content-in-cdata</link>
      <guid>http://paulcoyle.com/blog/article/16</guid>
      <pubDate>Wed, 10 Sep 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;This is a very basic way of adding &lt;code&gt;CDATA&lt;/code&gt; elements to XML generated by E4X in ActionScript 3.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>LHASA (Layout Handler for ActionScript Applications) Gets an Update</title>
      <link>http://paulcoyle.com/blog/2008/8/16/lhasa-gets-an-update</link>
      <guid>http://paulcoyle.com/blog/article/15</guid>
      <pubDate>Sat, 16 Aug 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;I have updated LHASA making it slightly more reliable.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Moving Branches with Bazaar</title>
      <link>http://paulcoyle.com/blog/2008/8/5/moving-branches-with-bazaar</link>
      <guid>http://paulcoyle.com/blog/article/14</guid>
      <pubDate>Tue, 05 Aug 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;A perhaps na&#239;ve but functional way of moving branches around with Bazaar.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Random Find: Marion Bolognesi</title>
      <link>http://paulcoyle.com/blog/2008/7/31/random-find-marion-bolognesi</link>
      <guid>http://paulcoyle.com/blog/article/12</guid>
      <pubDate>Thu, 31 Jul 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;While surfing randomly I found some examples of paintings by Marion Bolognesi and wanted to share them.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Maze Generator with A* Path Finding</title>
      <link>http://paulcoyle.com/blog/2008/7/28/maze-generator-with-a-star-path-finding</link>
      <guid>http://paulcoyle.com/blog/article/7</guid>
      <pubDate>Mon, 28 Jul 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;Live example of a maze generator I built in AS3.  This also interfaces with an A* library to do path finding.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Wisp Effect Source Released</title>
      <link>http://paulcoyle.com/blog/2008/7/25/wisp-effect-source-code-released</link>
      <guid>http://paulcoyle.com/blog/article/11</guid>
      <pubDate>Fri, 25 Jul 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;The source to a wisp effect I wrote in AS3.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Blind flickring: Judith Supine</title>
      <link>http://paulcoyle.com/blog/2008/7/24/blind-flickring-judith-supine</link>
      <guid>http://paulcoyle.com/blog/article/10</guid>
      <pubDate>Thu, 24 Jul 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;While searching for interesting words on flickr (what I call &quot;blind flickring&quot;) I cam across the amazing work of Judith Supine.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Writer Spotlight: Os G&#234;meos</title>
      <link>http://paulcoyle.com/blog/2008/7/23/writer-spotlight-os-gemeos</link>
      <guid>http://paulcoyle.com/blog/article/8</guid>
      <pubDate>Wed, 23 Jul 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;A spotlight on two of my favourite graffiti writers: Os G&#234;meos.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Wisp Effect</title>
      <link>http://paulcoyle.com/blog/2008/7/23/wisp-effect</link>
      <guid>http://paulcoyle.com/blog/article/9</guid>
      <pubDate>Wed, 23 Jul 2008 00:00:00 +0000</pubDate>
      <description>&lt;p&gt;An example of a wisp effect I wrote in AS3.&lt;/p&gt;
</description>
    </item>
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